Nautilus S.01 | Outpost VFX

Heyaaaa,
I had the incredible opportunity to work on the series Nautilus at Outpost VFX. While it is unfortunate that Disney cancelled the series, thanks to French TV, which released the show for free, I can share the work I contributed to this project.
Environments: I worked in both underwater and terrestrial environments.
Modeling & Texturing/Lookdev: Utilizing Houdini, Maya, Zbrush, and Substance Painter.
Layout: My work included layout.
Vegetation with Motion Path: I implemented advanced techniques for vegetation, particularly underwater, using motion path animations to create lifelike movement.
Software Utilized:
Houdini | Maya | Zbrush | Speedtree | Substance Painter
Despite the series' cancellation, working on Nautilus was a rewarding experience that allowed me to push the boundaries of my skills and creativity in VFX. I'm proud of the work done and eager to share it with the community.

Layout | Environment | Modeling - Texturing - Lookdev | Nautilus and boat excepted

Layout | Environment | Vegetation : Modeling - Texturing - Lookdev | Hutt excepted

Layout | Environment | Modeling - Texturing - Lookdev | Harpoon : Modeling - Texturing - Lookdev | Nautilus and boat excepted

Layout | Environment | Vegetation : Modeling - Texturing - Lookdev |

Vegetation : Modeling - Texturing - Lookdev

Vegetation : Modeling - Texturing - Lookdev

Layout | Environment | Modeling - Texturing - Lookdev | Lighting | Rendering

Layout | Environment | Modeling - Texturing - Lookdev | Nautilus and boat excepted

Layout | Environment | Modeling - Texturing - Lookdev | Nautilus and boat excepted

Layout | Environment | Modeling - Texturing - Lookdev | Nautilus and boat excepted

Vegetation : Modeling - Texturing - Lookdev | Cliff - Shoreline - Shared Work : Modeling - Texturing - Lookdev